using System;
using System.Collections.Generic;
using UnityEngine;

namespace Data
{
    /// <summary>
    /// 固定内容对话框的出现位置
    /// </summary>
    [CreateAssetMenu(fileName = "FixedBubbleData", menuName = "ScriptableObject/FixedBubbleData")]
    public class FixedBubbleData : ScriptableObject
    {
        public List<FixedBubbleInfo> listFixedBubbleInfo = new List<FixedBubbleInfo>();
    }

    [Serializable]
    public class FixedBubbleInfo
    {
        public int bubbleIndex;
        public string content;
        public bool isLeft;
        public string emojiAtTail;
    }
}